Hulk Smash

Here’s a quick update with a couple vignette details.  I’ve been breaking my scenes apart to work on individual components – these are a couple of test renders showing those in isolation.

The lighting is just an HDRI for these, but it’s probably the one I’m going to go with for the Autumn image.

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ChristianMiranda 44 pts

Hi Eric. I´m not sure how the explosion fits your images too. The glass would be the first pieces to "blow" and they keep intact in your image. Take a look. Good luck!

EricMehl3d 11 pts

You're right, it does need some broken out windows. I was going to add some that had cracks through them, but now I'll probably add some that have complete missing panes / shards, etc. ChristianMiranda

jiminy-billy-bob 9 pts

ronenbekerman Haha, same question !

I don't get the ralation between this and your previous images.

EricMehl3d 11 pts

jiminy-billy-bobronenbekerman If you mean spatially in the image, the collapsing building is on the left of the autumn image (the one with the couch in the foreground) and the broken up plaza is on the bottom of that image.

If you mean thematically - they are meant to fit in with the theme of the two sides of a cities evolution - to build anything new requires destroying something old. So this is the destruction, and in other parts of the image and the Spring image, there will be some shiny new skyscrapers and some under construction. Plus a tree growing out of the center of the plaza shown here.

Technical note - I'm not able to load the two thumbnail images full size - it just gives the white popup screen and never loads. Had the same problem with some other peoples' posts too, maybe it's the browser?

AndriusSkibaris 20 pts

now thats an awesome concept EricMehl3d

studiomaayan 6 pts

Hi there... i'm not really sure how to comment on u'r images... but what i will say is This is so so cool! looks very good...keep going good luck :)