In CityLIFE, as opposed to the previous two challenges (GH House & HOVER), you have no initial model or set of models provided for you to be used as a base for your entry. This time you are truly free to explore the main theme to your heart’s content.
I mentioned briefly in the introduction to this challenge that cities come in all shapes and sizes across human history. They can be real or fictional, and manifest in various art forms. I’m sure each one of you already started to turn your creative gears round about what a city and living in it is for you.
You might be living in it,
Want to live in it,
Been reading about it,
Seen it in a movie or a painting,
Heard a song about it,
The list goes on…
The context in which you set your city is totally up to you and the end result can focus on large-scale scenarios as well as small-scale ones within the macro idea of a city. You can do interior and exteriors images this way (a mix of both) – All goes!
We live in the city all year round and experience it differently during the shift of the seasons. This challenge secondary theme is exactly about this aspect of living in the city. You will show us what’s it is like in your challenge city in at least two different seasons.
More About CityLIFE
The challenge concept was burn out of my enormous interest in the urban environment and the way we live in cities around the world today and in the near and far future too. I’m also a big fan of Sci-Fi in relation to architecture and urban design since it offers us a chance to explore alternative ways for a city to be built and lived in.
As an architectural visualization artist I am also well aware of the fact that urban context is not being given the proper love it should get. Most of the commercial archviz work focuses on the single architectural object for many reasons.
It is not too often we dive into the peripheral urban context and try to convey the bigger story and as a matter of fact the opposite thing was the big trend up until recently. Many archviz artists did dive into great levels of detail in the micro realm, still within the single architectural object scope. Most noticeable is the work done by Alex Roman for being the first and that good at it, specifically in The Third & The Seventh.
Imagine what could be achieved if this level of treatment is given to the city scope level…
As an example, check out this video by Big Lazy Robot – “The Runner – Exploit Yourself”. That is a total virtual city environment with a very urban form of sport being used to promote the Nike brand, and very good at it too.
There are some more great looking, complete CG city re-creation on their website (Look for “THE GIFT” for example).
Here is a super cool image I found today browsing the web. It is a promotional image for FIRA Barcelona… mixing up the iconic buildings of many cities around the world into one image.
This is why a challenge about this theme is such a great thing – This could be the testing grounds for all your great ideas not yet manifested as a visual image.
How the Challenge will be run
This challenge will be a Work in Progress (WIP) Challenge so that everyone can learn from each other and offer feedback and critique. Each challenger is required to submit WIP images, from the initial concept sketch to wire frame models, texturing in progress continuing to the final render and post production.
CityLIFE will be the first challenge to take advantage of the new site system that was put into place especially for it and future challenges too.
What will you do during the Challenge:
- Enter the Challenge by registering to the new challenge site.
- Familiarize yourself with the new site and admin system.
- Create your first challenge milestone post, introducing yourself and your plan.
- Post your WIP milestone images as you advance with your work.
- Participate in the Challenge by offering feedback for fellow challenger’s works.
- Submit your final entry between before December 24, 2011.
You are encouraged to post on the challenge site as many WIP images as you can. The minimum requirement is to submit an image for each of these milestones – Concept Sketch, Environment Modeling, Additional objects modeling, Texturing, Lighting and Rendering, Post Effects and Composting, Final Image.
You need to submit at least two final still images in this challenge, but allowed to add more to be considered in the judging (the best two will be considered). Your image can be an interior, exterior or a mix of both.
Final Images Submission
Your final image dimensions should be no less than 3636×2657 or 2657×3636 in pixel size depending on the proportions of your image (Portrait or Landscape). Try to avoid resizing to achieve this minimum.
2D Concept Art
You need to submit only one concept art image, and it will probably be one you make at the early stages of your complete entry. Same size requirements as for the still image category apply here too.
We are exploring new grounds here so the common deliverable for this category will be a recording of a walk-through inside your Real Time model, just so all entries are showcased at the same level. The exact details about this will be published later on during the challenge as the first entries start to take shape. You can use any software or technique you like for this and if it is possible to allow an actual real-time exploration that will be the best thing – for example, if using a game engine, then your entry could be a game level one can play in… Kind of cool.
- You must register to the new challenge site (only way for this to work really).
- Employees of sponsors can participate but will not be eligible for prizes.
- Any image deemed to be the same or similar to one currently published will be disqualified for reasons of copyright liability.
- Any image deemed to contain content that depicts explicit acts that are overtly violent, sexual, cruel or brutal will be disqualified.
- You can use any kind of software to create your project (full licenses or trial demos allowed).
- The work you submit to this Challenge must be your own personal works, groups and companies are not allowed.
- You must submit at least two still images, each one with a different season as its theme to qualify in the still image category.
- You must submit at least one concept art image to qualify in the 2d concept art category.
- You must submit a 5min walk-through animation of of your real time model to qualify in the real time category.
- You can join all categories if you like.
- You must not publish the work during the Challenge outside the dedicated challenge site but you are encouraged to link to it and the site has these options built into it.
- The Challenge commences on September 15, 2011 and will run until December 24, 2011.
- Final images submitted after December 24, 2011 will not participate in the judging stage.
- To be qualified WIP (Work In Progress) images must have been submitted during the challenge.
- All winners are required to write ‘making of’ articles and submit them no later than two months after they were announced to be eligible for prizes.
Terms and Conditions for Artists
- The sponsors of this Challenge may use short-listed and winning artwork for marketing purposes.
- The sponsors agree to clearly credit the artist if any of his artwork is used.
- ronenbekerman.com may use submitted artwork on it’s website or other media to promote or document the challenge.
- All artists will be contacted prior to any hard copy publishing for final image approval.
- No artwork will be used in any media without clear credit being given to the artist.
- No artwork will knowingly be sold, in whole or in part without the artist’s prior consent.
- Artists may to use the images created for personal promotion with mention to the challenge.
If you do not agree with any of the above terms and conditions, please do not enter the Challenge.
The Rules & Terms are subject to change.